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4 Game Reviews w/ Response

All 8 Reviews

I would like to leave a more full review, but I'd like to add in on ArcaneHowitzer's bug; I also am unable to get stage 4's achievement. I assume that it didn't mean to not let any enemies through and instead meant to not let any enemies kill the engineers. I have done it every which way; no enemies through nor enemies let to engineers, still haven't been able to get it.

The game is pretty great, the early game however is completely dominated by archers. You can beat anything prior to level 8 with one or two Nott's and not have to worry about a single enemy getting through. The game play is pretty simplistic; I haven't looked into it any, but I would not be surprised to find this game in the app store. The game play is pretty polished, the only thing I'd like to see would be the tutorial-esque menus explaining the win conditions not show up /every/ time you replay a map. Once for each mode is more than plenty.

Art: 7/10. It has a cohesive style to it, and though it's a bit simple, it does of course have a charm to.

Audio: 5/10 Unforunately I had to turn the audio off fairly soon into the experience. It's too loud and there didn't seem to be a way to reduce it other than to flat out mute it all.

Gameplay: 7/10 The gameplay isn't amazing, but it isn't anything I feel the need to show my friends either. It's a simple top down arcade-y tower defense. You can't muck it up too bad, but there isn't much room for innovation in the genre.

Overall: 6.5/10
I hope to see some more uploads in the future! Also I hope that the number ratings arn't confused for what most people rate things as, where anything under a 7 sucks. Anything under a 4 or a 5 you'd legally have to pay me to play, anything over 6 or a 7 is in my bookmarks.

anniedududu responds:

There is no engineer in level 4. You may mean level 5?

This game is clearly well planned, but unfortunately the endless version of it seems to be unrelentingly tedious. The budget is far too tight , mixed with the build/upgrade speed of buildings, to make defending a room unsupervised a possibility. Even with juggling all of my metal into one room I'd discover that things were still getting past my slow/laser turret combos without me there to occasionally pick off a low hp straggler. The fun of this game is far outweighed by the level of micromanaging your turrets; if it were possible for me to dump all of my metal into my own gun, it'd be a whole lot easier/less required for me to make sure I end a round while standing on the teleporter to save me that precious second or two to figure out where I need to actually go to defend. This could be made slightly less tedious by either: A) increasing the amount of metal we recieve by roughly 20%, or B) giving an extra 5 seconds between waves. An extra option that would alleviate the issue would be to remove the cooldown of turrets firing from building construction/upgrading, but that might mess with the difficulty curve a bit too much.

rottenmage responds:

Sound advice, ZombiePanda. We will be tweaking the balance of the game and will definitely look into making sure that the metal distributed is of a reasonable amount. Also, I like the sound of removing the turret building cooldown (given the hectic nature of the game) ;) Thank you so much for the feedback!

Want to try a level using the glitches?

1,1,1,18,27,1,1,1,1,18,1,1,1,1,28,18,1,1,1,1,1,1,1,18,27,1,
1,1,1,1,1,1,1,1,28,18,1,1,1,1,1,1,1,18,27,1,1,1,1,1,1,1,1,1,
28,18,1,1,1,1,1,1,1,18,27,1,28,18,1,1,1,18,1,1,28,18,1,1,18,
1,1,1,1,18,27,1,28,18,1,1,1,18,1,1,28,18,1,1,18,1,1,1,1,18,2
7,1,28,18,1,1,1,18,1,1,28,18,1,1,18,1,1,1,1,1,1,1,28,18,1,1,
1,18,1,1,1,1,1,1,18,1,1,1,1,1,1,1,28,18,1,1,1,18,1,1,1,1,1,1
,18,1,1,1,1,1,1,1,28,18,25,1,1,18,1,1,1,1,1,1,18,1,1,18,18,1
8,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,1,1,1,1,1,1,1
,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,18,
18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,25,25,8,8,25,25,25,25,25,8,8,25,25,25,25,25,8,3,3,3,
2,1,2,2,1,4,7,846.5,543.7,303.95,54.05

You just jump and keep runing into the wall, then you push the jump button and head the other way. I'm doubting this was intentionally put into the game, but I love it!

Chris responds:

Erm... its wall jump :D

Not a game.

This shouldnt be marked as a game, and to the people who posted before me about color-blindness - Colorblindness isnt a spread blanket with everyone sharing the same 'ability'. One of my friends cannot see shades of gray, or orange, and instead sees them as black, as he says.

Nzxer responds:

Not it is marked under games/interative.
and.

thank you.

I come from wisconsin, eh?

Age 34, Male

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Menasha High

Menasha, WI

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